The town that grew up in the light of the Lantern, and lives or dies by whether the great fold stays
lit. A working crossroads of mixed human cultures under Nhál mediation: markets and repair gangs,
pilgrims and cold-lane superstitions, memorial ribbons tied for the ships that didn't come back through.
Everyone here is going somewhere else — and everyone here is what happens to the people in between if the
door ever shuts.
CROSSING REGISTRY · LANEHEAD
PLAN LH-01 / SHT 1 OF 1 · SETTLEMENT & APPROACHES
FRONTIER · COMBINE-SECURED · NHÁL-MEDIATED
AT THE LANTERN · N.T.S. · LIVING TOWN
CHARACTER
TYPECROSSING-TOWN
LIVES OFFTHE LANTERN
PEOPLEMIXED HUMAN
MEDIATIONNHÁL
DISTRICTS
TRADEMARKETS
REPAIRGANGS · YARDS
FAITHPILGRIMS
MEMORYRIBBON WALL
TRAFFIC
ROLECROSSROADS
FAR-SIDESALTIRE et al.
LANESMULTIPLE
FOLKLORECOLD-LANE
REGISTRY
TOWNLANEHEAD
REGIONTHE REACH
SECUREDCOMBINE
STATUSLIVING
SUBJECT
LANEHEAD · CROSSING-TOWN AT THE LANTERN · THE REACH
PLAN
LH-01 / 1
SCALE
N.T.S.
REGION
REACH
ERA
~2240s
STATUS
OPEN
Every frontier has a town like this one — the place you pass through, full of people for whom it is the
whole world. Markets and repair gangs and a wall of ribbons for the ones the cold lanes kept. It runs on
the Lantern's light, and on the quiet arithmetic that nobody says aloud: shut the door, and Lanehead is
one of the places that finds out what marooned means.