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Ships & Tech

Energy lance

First in The Long Watch

An Architect-residual weapon with a finite number of shots that can never be replaced.

In full

Built from recovered Architect residual, it projects directed boundary-disruption energy out to roughly fourteen thousand metres — and it is Wound-coupled, so it charges the same account everything else does. Its shot count is fixed by a topology substrate that cannot be replenished: the crew estimates about four hundred rounds for the rest of the ship's life. They use it accordingly.

Key facts

  • Effective to roughly 14,000 m.
  • Wound-coupled: every shot has a cost.
  • About 400 shots total, for the vessel's remaining service life.
  • The substrate cannot be replenished.

See also

Where it appears

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